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- // Persistence Of Vision Raytracer version 3.0 sample file.
-
- global_settings { assumed_gamma 2.2 }
-
- #include "colors.inc"
- #include "benediti.map"
-
- camera {
- location <0, 10, -20>
- direction <0, 0, 3>
- right x*1.33
- look_at 1.5*y
- }
-
- light_source {<-50, 50, -1000> color Gray75}
- light_source {< 50, 30, -20> color White}
-
- background { color Gray30 }
-
- #declare Stack =
- union {
- sphere{<0, 4, 0>, 1}
- cone { -y,1, y, 0.5 translate 2*y }
- box { -1, 1 }
- no_shadow
- }
-
- object {
- Stack
- texture{
- pigment {
- crackle
- turbulence 0.8
- octaves 5
- lambda 2.25
- omega 0.707
- color_map { M_Benediti }
- phase 0.97
- scale 1.3
- }
- finish { specular 0.85 roughness 0.0015 }
- }
- }
-